3D Computer Graphics Programming

文件大小:8.17 GB
创建日期:2024-04-29
相关链接:ComputerGraphicsProgramming

文件列表284

  •  21 Perspective Correct Textures/21.01 Perspective Correct Interpolation.mp4  174.49 MB
  •  03 SDL Setup and Color Buffer/3.03 Declaring a Color Buffer.mp4  155.26 MB
  •  26 Clipping/26.04 Defining Frustum Planes Points & Normals.mp4  131.84 MB
  •  26 Clipping/26.07 Intersection Between Line & Plane.mp4  117.95 MB
  •  20 Texture Mapping/20.07 Barycentric Coordinates.mp4  105.3 MB
  •  26 Clipping/26.16 Clipping Space.mp4  104.65 MB
  •  21 Perspective Correct Textures/21.03 Perspective Correct Interpolation Code.mp4  102.32 MB
  •  26 Clipping/26.08 Clipping a Polygon Against a Plane.mp4  100.07 MB
  •  27 Code Polishing & Refactoring/27.02 Refactoring SDL Globals.mp4  98.99 MB
  •  26 Clipping/26.10 A Function to Clip Polygon Against Planes.mp4  98.98 MB
  •  28 Multiple Meshes/28.02 Implementing Multiple Meshes.mp4  96.88 MB
  •  25 Camera/25.01 Camera Space.mp4  94.08 MB
  •  26 Clipping/26.15 Clipping Texture UV Coordinates.mp4  93.87 MB
  •  29 CPU vs. GPU Rasterization/29.08 Subpixel Rasterization.mp4  93.13 MB
  •  20 Texture Mapping/20.08 Barycentric Weights (α, β, γ).mp4  92.64 MB
  •  01 Introduction/1.01 Introduction and Learning Outcomes.mp4  91.64 MB
  •  29 CPU vs. GPU Rasterization/29.02 Modern Graphics APIs & Shaders.mp4  91.53 MB
  •  24 Z-Buffer/24.05 A Discussion on Dynamic Memory Allocation.mp4  88.72 MB
  •  26 Clipping/26.11 Coding the Function to Clip Polygons Against Planes.mp4  88.03 MB
  •  25 Camera/25.03 Look At Transformations.mp4  87.11 MB
  •  20 Texture Mapping/20.05 Textured Flat-Bottom Triangle.mp4  86.79 MB
  •  19 Light and Shading/19.01 Flat Shading.mp4  86.59 MB
  •  29 CPU vs. GPU Rasterization/29.03 A Parallel Rasterization Algorithm.mp4  85.19 MB
  •  23 Textured OBJ Files/23.01 Loading OBJ Texture Attributes.mp4  84.9 MB
  •  26 Clipping/26.09 Polygon Typedef.mp4  83.85 MB
  •  10 Line Drawing/10.02 DDA Line Drawing Algorithm.mp4  81.7 MB
  •  18 Projection Matrix/18.01 Defining a Projection Matrix.mp4  77.3 MB
  •  20 Texture Mapping/20.01 Texture Mapping.mp4  76.84 MB
  •  28 Multiple Meshes/28.04 Finishing our Implementation.mp4  76.36 MB
  •  25 Camera/25.09 Coding a Simple FPS Camera Movement.mp4  75.14 MB
  •  29 CPU vs. GPU Rasterization/29.07 Edge Function & Constant Increments.mp4  74.53 MB
  •  20 Texture Mapping/20.10 Visualizing Textured Triangles.mp4  74.49 MB
  •  07 Linear Transformations/7.04 Rotating Vectors.mp4  73.64 MB
  •  20 Texture Mapping/20.02 Representing Textures in Memory.mp4  73.19 MB
  •  19 Light and Shading/19.02 Coding Flat Shading & Light.mp4  70.67 MB
  •  18 Projection Matrix/18.03 Coding the Perspective Projection Matrix.mp4  68.25 MB
  •  20 Texture Mapping/20.03 Texture Typedef.mp4  67.47 MB
  •  04 Multiple Header Files/4.01 Defining Header Files.mp4  67.04 MB
  •  29 CPU vs. GPU Rasterization/29.01 Dedicated Graphics Cards.mp4  66.8 MB
  •  16 Matrices/16.01 Matrices Overview.mp4  66.44 MB
  •  29 CPU vs. GPU Rasterization/29.05 Top-Left Rasterization Rule.mp4  64.57 MB
  •  02 Compiling our Project/2.01 Project Dependencies.mp4  64.32 MB
  •  29 CPU vs. GPU Rasterization/29.04 Determining Point Inside Triangle.mp4  64.21 MB
  •  24 Z-Buffer/24.01 Z-Buffer.mp4  63.23 MB
  •  03 SDL Setup and Color Buffer/3.08 SDL Texture.mp4  62.45 MB
  •  25 Camera/25.05 Coding the LookAt Function.mp4  62.28 MB
  •  08 Fixed Time Step/8.01 Fixing our Game Loop Time Step.mp4  61.74 MB
  •  26 Clipping/26.13 Visualizing Clipped Triangles.mp4  61.32 MB
  •  26 Clipping/26.01 Frustum Clipping.mp4  61.01 MB
  •  16 Matrices/16.02 Matrix Operations.mp4  60.81 MB