种子搜索
工具
搜索
3D Computer Graphics Programming
magnet:?xt=urn:btih:6e58aaf85ec23cae422abc3396b4bfac5fe2bc5b
打开连接
复制链接
在线云播
种子下载
如发现种子
3D Computer Graphics Programming
违规(dmca),请立即联系底部邮箱举报
文件大小:8.17 GB
创建日期:2024-04-29
相关链接:
Computer
Graphics
Programming
文件列表
284
21 Perspective Correct Textures/21.01 Perspective Correct Interpolation.mp4
174.49 MB
03 SDL Setup and Color Buffer/3.03 Declaring a Color Buffer.mp4
155.26 MB
26 Clipping/26.04 Defining Frustum Planes Points & Normals.mp4
131.84 MB
26 Clipping/26.07 Intersection Between Line & Plane.mp4
117.95 MB
20 Texture Mapping/20.07 Barycentric Coordinates.mp4
105.3 MB
26 Clipping/26.16 Clipping Space.mp4
104.65 MB
21 Perspective Correct Textures/21.03 Perspective Correct Interpolation Code.mp4
102.32 MB
26 Clipping/26.08 Clipping a Polygon Against a Plane.mp4
100.07 MB
27 Code Polishing & Refactoring/27.02 Refactoring SDL Globals.mp4
98.99 MB
26 Clipping/26.10 A Function to Clip Polygon Against Planes.mp4
98.98 MB
28 Multiple Meshes/28.02 Implementing Multiple Meshes.mp4
96.88 MB
25 Camera/25.01 Camera Space.mp4
94.08 MB
26 Clipping/26.15 Clipping Texture UV Coordinates.mp4
93.87 MB
29 CPU vs. GPU Rasterization/29.08 Subpixel Rasterization.mp4
93.13 MB
20 Texture Mapping/20.08 Barycentric Weights (α, β, γ).mp4
92.64 MB
01 Introduction/1.01 Introduction and Learning Outcomes.mp4
91.64 MB
29 CPU vs. GPU Rasterization/29.02 Modern Graphics APIs & Shaders.mp4
91.53 MB
24 Z-Buffer/24.05 A Discussion on Dynamic Memory Allocation.mp4
88.72 MB
26 Clipping/26.11 Coding the Function to Clip Polygons Against Planes.mp4
88.03 MB
25 Camera/25.03 Look At Transformations.mp4
87.11 MB
20 Texture Mapping/20.05 Textured Flat-Bottom Triangle.mp4
86.79 MB
19 Light and Shading/19.01 Flat Shading.mp4
86.59 MB
29 CPU vs. GPU Rasterization/29.03 A Parallel Rasterization Algorithm.mp4
85.19 MB
23 Textured OBJ Files/23.01 Loading OBJ Texture Attributes.mp4
84.9 MB
26 Clipping/26.09 Polygon Typedef.mp4
83.85 MB
10 Line Drawing/10.02 DDA Line Drawing Algorithm.mp4
81.7 MB
18 Projection Matrix/18.01 Defining a Projection Matrix.mp4
77.3 MB
20 Texture Mapping/20.01 Texture Mapping.mp4
76.84 MB
28 Multiple Meshes/28.04 Finishing our Implementation.mp4
76.36 MB
25 Camera/25.09 Coding a Simple FPS Camera Movement.mp4
75.14 MB
29 CPU vs. GPU Rasterization/29.07 Edge Function & Constant Increments.mp4
74.53 MB
20 Texture Mapping/20.10 Visualizing Textured Triangles.mp4
74.49 MB
07 Linear Transformations/7.04 Rotating Vectors.mp4
73.64 MB
20 Texture Mapping/20.02 Representing Textures in Memory.mp4
73.19 MB
19 Light and Shading/19.02 Coding Flat Shading & Light.mp4
70.67 MB
18 Projection Matrix/18.03 Coding the Perspective Projection Matrix.mp4
68.25 MB
20 Texture Mapping/20.03 Texture Typedef.mp4
67.47 MB
04 Multiple Header Files/4.01 Defining Header Files.mp4
67.04 MB
29 CPU vs. GPU Rasterization/29.01 Dedicated Graphics Cards.mp4
66.8 MB
16 Matrices/16.01 Matrices Overview.mp4
66.44 MB
29 CPU vs. GPU Rasterization/29.05 Top-Left Rasterization Rule.mp4
64.57 MB
02 Compiling our Project/2.01 Project Dependencies.mp4
64.32 MB
29 CPU vs. GPU Rasterization/29.04 Determining Point Inside Triangle.mp4
64.21 MB
24 Z-Buffer/24.01 Z-Buffer.mp4
63.23 MB
03 SDL Setup and Color Buffer/3.08 SDL Texture.mp4
62.45 MB
25 Camera/25.05 Coding the LookAt Function.mp4
62.28 MB
08 Fixed Time Step/8.01 Fixing our Game Loop Time Step.mp4
61.74 MB
26 Clipping/26.13 Visualizing Clipped Triangles.mp4
61.32 MB
26 Clipping/26.01 Frustum Clipping.mp4
61.01 MB
16 Matrices/16.02 Matrix Operations.mp4
60.81 MB