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Unity-MobileGameDevelopment-GameState
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Unity-MobileGameDevelopment-GameState
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文件大小:957.73 MB
创建日期:2012-02-04
文件列表
18
project_files.zip
221.18 MB
13. Coding a GameOver function to load another level.flv
68.55 MB
14. Creating a reset function to start at round one.flv
66.13 MB
15. Moving the player to a random location.flv
61.8 MB
11. Coding our EnemyKilled function with data checking.flv
57.53 MB
16. Randomly placing the player in the level based on waypoints.flv
52.24 MB
12. Creating a function to save all of our stats after a round.flv
50.15 MB
10. Listening for pausing and adding pause functionality.flv
47.89 MB
09. Using Yield to pause our script execution for a second.flv
46.17 MB
17. Cleaning up the WonRound and adding a random spawn toggle.flv
44.49 MB
05. Using Get functions to let other scripts access our variable....flv
44.26 MB
08. Beginning the Won Round function.flv
43.14 MB
06. Connecting our Render Overlay script component.flv
39.18 MB
03. Consulting our game design document to begin our script.flv
33.76 MB
04. Coding our Timer and counting down in the Update function.flv
33.2 MB
07. Adding Update logic to turn the overlay on and off.flv
24.49 MB
02. Examining our start scene and the scripts that are included.flv
15.85 MB
01. Introduction and project overview.flv
7.73 MB