Unity-MobileGameDevelopment-GameState

文件大小:957.73 MB
创建日期:2012-02-04

文件列表18

  •  project_files.zip  221.18 MB
  •  13. Coding a GameOver function to load another level.flv  68.55 MB
  •  14. Creating a reset function to start at round one.flv  66.13 MB
  •  15. Moving the player to a random location.flv  61.8 MB
  •  11. Coding our EnemyKilled function with data checking.flv  57.53 MB
  •  16. Randomly placing the player in the level based on waypoints.flv  52.24 MB
  •  12. Creating a function to save all of our stats after a round.flv  50.15 MB
  •  10. Listening for pausing and adding pause functionality.flv  47.89 MB
  •  09. Using Yield to pause our script execution for a second.flv  46.17 MB
  •  17. Cleaning up the WonRound and adding a random spawn toggle.flv  44.49 MB
  •  05. Using Get functions to let other scripts access our variable....flv  44.26 MB
  •  08. Beginning the Won Round function.flv  43.14 MB
  •  06. Connecting our Render Overlay script component.flv  39.18 MB
  •  03. Consulting our game design document to begin our script.flv  33.76 MB
  •  04. Coding our Timer and counting down in the Update function.flv  33.2 MB
  •  07. Adding Update logic to turn the overlay on and off.flv  24.49 MB
  •  02. Examining our start scene and the scripts that are included.flv  15.85 MB
  •  01. Introduction and project overview.flv  7.73 MB